Power Score

The Power Score is the current attribute system of SG. All members of the role-play will be using it when creating their characters, as a measurement of one's natural abilities. There are five attributes in total, below is a list of them all as well as summaries of their purpose in role-play.


 * Strength. Measures a character's physical strength.
 * Agility. Measures a character's physical speed.
 * Perception. Measures a character's physical awareness.
 * Constitution. Measures a character's physical durability.
 * Chakra. Measures a character's chakra reserves.

These 5 attributes are measured from a 5-point scale, with 6 distinct categories of level that affect the potential of a character in role-play. At max, a character can only have 5 points in one attribute. The overall strength of a character is dependent on their Skill Level, but each level blends into one another to a certain degree. The last two numbers of each level is similar in strength to the first two of the proceeding rank. In example: A ninja with Genin skill level has 4 in Strength. This level of Strength would be comparable to a Chūnin with a 1 in Strength. The same example can be used with any proceeding rank, and the former skill levels number's 4 to 5, and the latter's 1 to 2.

You can not have less than 1 point in an area of your Power Score, unless there is an in-character reason for it (I.E, Rock Lee literally cannot use Ninjutsu or Genjutsu and hence has a minimum of .5 points in his attributes). All RPCs start with 15 points in their Power Score, regardless of rank.


 * 1) Inept. Your character possesses an extreme ineptitude in this area.
 * 2) Subpar. Your character possesses a lacking ability in this area.
 * 3) Average. Your character is average, or mediocre, in this area. They do not stand out in any particular way in this regard.
 * 4) Skilled. Your character possesses a knack for their ability in this area.
 * 5) Adept. Your character possesses an extreme talent in this area.

Important: The Power Score, and its numbers, are only meant to act as a reference for how capable a character is within an area and should never be used to measure exact power within an area.

Skill Level
In this role-play, Skill Level is a classification that is similar, but separate, from one's rank. In example: There could be a Genin who has trained well-enough that their skills could rival a Chūnin's. So while their official rank may be as a Genin, their Power Score would note that they are of Chūnin level. Below are a list of all the current Skill Levels, and what they're comparable to.


 * Kage. The Kage are the five most powerful Shinobi within the Five Great Shinobi Countries. Their powers are unrivalled by smaller nations, giving them the right to dub themselves as Kage. To have power comparable to this either makes you an immediate benefit or threat to all those around you, making you an elite amongst the best.
 * Jōnin Commander. A rank exclusive in name to Konoha, but also comparable to similar ranks throughout the Five Great Shinobi Countries such as Kumogakure's "Head Ninja". Shinobi at this level are typically the most powerful, and sagacious, of Jōnin within their respective village. People at this level could also be comparable to S-Rank missing-nin.
 * Jōnin. These are among the best ninja within their respective village, hand-picked by their respective Kage. Those at this level typically possess advanced skills, far beyond that of their lessers. They stand out as true weapons of war to be unleashed on the battlefield, and effective commanders to lead companies of ninja into battle.
 * Chūnin. The average ninja within a hidden village, boasting typical abilities, which may specialize into certain fields of Jutsu. People within this rank are more typically acting as foot-soldiers of their village.
 * Genin. New ninja who have most recently graduated from their village's respective Ninja Academy. Typically consisting of inexperienced soldiers who are still learning how to fight.

Strength
Strength is a general measurement of your character's physical strength. This can help with: Attacking an opponent in melee combat, resisting an overwhelming weight or force; etc.

Agility
Agility determines how physically agile a character, for both their minute and articulate movements as well as their general speed. This can help with: Closing the gap between an enemy and your character, evading attacks; etc. In combat situations, the person with the highest Agility goes first and goes on from highest to lowest score.

Perception
Perception is a general measurement of your character's physical awareness. This can help with: Recognizing incoming attacks, detecting an enemy; etc. Typically an attribute that shinobi who rely upon their senses to judge all obstacles put before them.

Constitution
Constitution determines how tough or durable a character is physically, as well as how well they can handle fatigue and poisons. This can help with: Withstanding the destructive force of an attack, Outlasting an opponent; etc.

Chakra
Chakra determines how large a character's chakra reserves are. This can help with: Performing Jutsu, dispelling a genjutsu; etc.

Combat Skills
Combat Skills are a system of measurement for a character's knowledge within a specific category of Jutsu. These measurements, like the Power Score, are measured by the amount of stars within that particular area. There are five stars in each category, with one star being comparable to the equivalent of D-Rank knowledge in an area. The max amount, five stars, is comparable to S-Rank knowledge in the same regard. This measurement determines the kind of Jutsu your character can start off with when first being made. It will also affect how you train your characters, as it is still possible to learn any Jutsu without the necessary skill for it, but it may take longer than it naturally would for someone who did have the appropriate skill for it.

Depending on one's Skill Level, a certain amount of passive Combat Stars will be given out to be equally allotted in their Genjutsu, Ninjutsu; Taijutsu.